Thanks, I guess the firing mechanics could use some fine tuning. Have been working with them a bit its just that the balancing between power ups, and starting fire rate and avoiding a spam firing.
I've been thinking of remaking the firing mechanic a bit to make the recharge work more like 'ammo' so you can fire X amount of projectiles and then you would have to wait if the recharge runs out. That would probably give a nicer feel, as you would then be able to fire some more with shorter intervals.
V-K
This is a pretty good game.
But what I didn´t like so much is that you have to wait a while after every shoot before you can shoot again.
Flydiverny
Thanks, I guess the firing mechanics could use some fine tuning. Have been working with them a bit its just that the balancing between power ups, and starting fire rate and avoiding a spam firing.
I've been thinking of remaking the firing mechanic a bit to make the recharge work more like 'ammo' so you can fire X amount of projectiles and then you would have to wait if the recharge runs out. That would probably give a nicer feel, as you would then be able to fire some more with shorter intervals.